Bezos Center for Innovation Interactive Touch Wall

Museum of History and Industry

Seattle, WA

Revealing the qualities of innovators to visitors through exercises designed to unlock the innovator within

The Ask

Conceive, design, and build an anchor interactive wall for MOHAI's Bezos Center for Innovation that would inspire visitors to be innovative in their own lives and communities.

The Journey

Create a series of short interactive puzzles whose solution involves thinking and behaving like an innovator. Work closely with a myriad of collaborators to ensure this coda to the entire exhibit felt integrated tightly both visually and experientially.

The Solution

Reflect the visitor in the exhibit – literally and figuratively – to show that anyone can be an innovator. A multi-user experience supports several users at once, including one exercise which actually requires collaboration to accomplish, demonstrating a core trait of innovators.

A shot looking into the museum showing the digital exhibits on the sculptural form.

Helping visitors discover their innovator within

Seattle’s Museum of History and Industry (MOHAI) asked Stimulant to conceive, design, and build an anchor interactive wall for their new Bezos Center for Innovation.

The exhibit investigates Seattle’s history as a key center for innovation, and MOHAI wanted an interactive touch wall that would act as a coda to the experience, inspiring visitors to be innovative in their own lives and communities.

Visitors to the City of Hope Museum learn more about the organization's pioneering care through a series of large-format interactive touchscreens. Content is cross-referenced for enhanced storytelling by docents.
A museum visitor’s moves are matched by the gestural interface when approaching the interactive wall from a distance.

A museum visitor’s moves are matched by the gestural interface when approaching from a distance.

A visitor is reflected in the interactive wall.

A gestural interface that reflects the user

We designed a gestural interface that literally reflected the user in the exhibit, underscoring that anyone can be innovative if they simply cultivate certain habits of mind. We created a reactive mirror, augmented by an array of depth-sensing cameras, that followed visitors’ movements with playful, spritely particles. The experience attracts attention and invites closer inspection.

Connecting the dots

Once within arm’s length of the interactive wall, the interface instantly transforms into a touch-driven experience that provides a series of activities. These activities serve to remind visitors that innovative thinking is within everyone’s reach.

 A child interacts with an exercise on the museum’s interactive touch wall.

A child interacts with an exercise on the museum’s interactive touch wall.

Automatically adapting to users of all heights

The system adaptively displays interface elements based on the user’s actual height, allowing for high usability across an incredibly broad demographic of museum-goers. When a child approaches, the interface is displayed at their height, and several feet higher for an adult.

The experience walks visitors through several interactive exercises that explain some of the key traits of innovators, such as persistence and “connecting the dots.” The importance of collaboration is illustrated by spawning two buttons that need to be touched at the same time, but are too far apart to be touched by one person alone. This requires finding another visitor and coordinating with them to touch the buttons simultaneously on the museum’s interactive wall.